Community Companion Dataset

War of Genesis DPS Calculator

Use the DPS Calculator to inspect total damage, normal attack DPS, skill DPS, attack speed, critical inputs and per-skill breakdowns. Switch between AoE farming and single-target Boss modes while keeping the Companion’s existing calculation behavior. Results are community-tool estimates based on the embedded dataset and may differ from in-game results.

Standalone Mode · Live Sync available when local Runtime is running
⚔️
Lee 等级 35
🇨🇳 简体中文
当前关卡: 1-1 简单 | 战力: 100
💰 金币: 0
💎 钻石: 0
📈 经验等级 32: 30.7% (还需 2.12M)
⚔️ 战斗力: 100
⚡ 真实 DPS: --
⚪ 游戏未连接(只读同步未启动)

⚔️ 角色实战伤害构成与技能秒伤统计 (DPS Calc)

每秒伤害输出贡献由高到低 排序,附带游戏内技能原版图标与实战冷却缩减
🎯
目标假想敌 / 关卡特定怪物选择与 TTK 模拟 官方引擎 1:1 校准
依据游戏底层护甲衰减曲线、暴击抗性与回避率,精准推算对特定怪物的实战秒伤与击杀耗时 (TTK)
👾 目标属性 (DEF / HP)
-- DEF / -- HP
回避: -- | 暴抗: --
🎯 真实命中率 (对怪)
100%
角色命中 vs 目标闪避
💥 真实暴击率 (对怪)
--%
受怪物暴击抗性衰减
🗡️ 普攻单发 (普通 / 暴击)
-- / --
挥刀期望: --
⚡ 对该怪真实 DPS (普攻)
-- DPS
攻速: --
⏱️ 单怪击杀时间 (TTK)
-- 秒 / 只
所需挥刀: -- 刀
📍
当前游戏内出战关卡
关卡 2-8 极难 (幽暗密林)
出战职业: 🏹 游侠
❤️ 本关怪物总血量: 64,437 HP
⏱️ 单轮清怪耗时: ~17.7s / 轮
💰 预计金币产出: 272.53 金币/s
实时同步中 (每2秒)
基础攻击力
1,156.2
攻击速度
1.155 次/秒
暴击属性 (概率 / 伤害)
19.6% / 181.7%
全局增伤加成
+27.9%
实战总输出秒伤 (DPS)
3,636.2 DPS
1 分钟总伤害期望
218,170 DMG
🏆 排名 ⚔️ 技能 / 攻击方式 (原版图标) ⭐ 等级 ⚡ 单次释放期望伤害 ⏱️ 冷却时间 (CD) 🔄 释放频次 / 分钟 💥 贡献 DPS 💰 每分钟总伤害 📊 输出占比 %

📊 三大职业伤害与属性对比 (本地保存数据)

• 每次进入游戏或切换职业出战时,系统将自动记录该职业的属性与实战输出。
• 尚未记录过数据的职业将保持空白。

How to use

  1. Review or enter the available character, skill and equipment inputs.
  2. Choose AoE mode for farming or Boss mode for single-target comparison.
  3. Inspect total DPS and the normal-versus-skill breakdown.
  4. Save a snapshot locally if you want to compare scenarios later.

See where the damage estimate comes from

The Damage Calculator breaks a community-tool estimate into total DPS, normal attack DPS, skill DPS, attack speed, critical inputs and per-skill contributions. That breakdown is more useful for build comparison than a single unexplained total.

Use the current readable values when available or enter manual inputs to test a proposed skill, training or equipment setup. The original Companion calculation behavior remains the basis of the view.

  • Total, normal and skill DPS
  • Attack speed and critical inputs
  • Per-skill breakdown
  • Local scenario snapshots

AoE and Boss modes answer different questions

AoE mode is useful when comparing farming-oriented damage, while Boss mode focuses the comparison on a single target. Switching modes does not turn the output into an official combat log; it changes the scenario used by the existing calculator.

For a more complete decision, pair the result with Skill Tree, Equipment and Farming rather than choosing a build from DPS alone.

Frequently asked questions

Is the DPS result guaranteed to match the game?

No. It is a community-tool estimate based on the embedded dataset and model inputs, so current in-game values may differ.

What is the difference between AoE and Boss mode?

AoE mode supports farming-oriented comparison, while Boss mode supports single-target comparison using the existing tool model.

Can I compare a planned skill build?

Yes. Use the Skill Tree Planner first, then review the resulting inputs in the Damage Calculator when the relevant values are available.

Community companion data and calculations may differ from the current game version. Profile files are processed locally in your browser.