Want to know which jewels can fuse and how to organize storage? Review jewel tiers, inventory and storage, then simulate fusion plans locally. Actual fuse, deposit, withdraw and move commands remain disabled on the web.
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OPTIONAL LOCAL CONNECTION
Optional · Windows · Read-only
Connect your game for live data
View your current profile, equipment, stage and combat data directly from the game. Your data stays on this computer.
Checking local LiveSync…Start the Connector to enable live game data.
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Lee 等级 35
🇬🇧 English
当前关卡: 1-1 简单 | 战力: 100
💰 金币: 0
💎 钻石: 0
📈 经验等级 32: 30.7%(还需 2.12M)
⚔️ 战斗力: 100
⚡ 真实 DPS: --
Checking local connection...
宝玉助手功能
WoG Assistant
Auto fusion · Auto deposit · Storage organizer
Storage —Not read yet
原版快捷操作
Keep the non-duplicated Companion shortcuts available from the original jewel section.
Jewel fusion
6 same-tier jewels → 1 next-tier jewel
Not read yet
Click a tier to select it; yellow means at least one batch is ready.
Equipment fusion
6 same-level items → 1 item
Not read yet
Only equipment with the same wearable level is fused when enabled.
Accessory fusion
3 same-level items → 1 item (chance-based)
Not read yet
Unfilled same-level groups are skipped; disable same-level-only to allow mixed levels.
Jewel inventory detailsKeep the original name / tier filters
#
Jewel
Tier
🎒 Bag
🏛️ Storage
⚔️ Socketed
Total
Actions
Not read yet
Auto depositMove selected bag items to storage
Storage — / ——
Not read yet
Stackable currencies are not moved; choose the item types and tiers below.
Storage pages
Detecting…
Deposit types
Tiers
Storage organizerKeep one category per page
Preview only reads the plan; organizing writes item positions.
every
Run log
Keep recent
WoG Assistant connection
This is the web version of the original WoG Assistant. It uses the game's local debug bridge and the same game-side services; it does not install or start a local agent.
Start the game and log in first. Confirm the local debug port is 10998, then connect. The page reads live data through one shared connection.
Fusion consumes materials. Deposit and organize only move items between the bag and warehouse; they do not sell or destroy items.
Settings are saved in browser storage. Closing this page or disconnecting stops automatic tasks, while the saved configuration remains.
Fusion behavior
The original assistant uses six jewels of one tier to produce one next-tier jewel, six equipment items to produce one item, and three accessories to produce one chance-based item.
Click a T1–T6 card to include or exclude that tier. A selected card is outlined with its category color; the count and ready batches are shown inside the card.
Include storage items when materials are in the warehouse. Same-level-only groups equipment and accessories by wearable level; turn it off to allow mixed levels.
Automatic fusion checks every 2 seconds and runs without a confirmation dialog, matching the original assistant. Only T1–T6 are supported.
Deposit behavior
Select item types and T1–T6 tiers for automatic deposit. Locked items are excluded by default and the task can stop when the warehouse is full.
Arrange by page uses the category mapping in Storage organizer after a deposit. Storage page count can be detected automatically or entered manually.
Storage organizer
Each warehouse page can be assigned one category. Preview only creates a movement plan; Organize now actually moves items through the game bridge.
Automatic organization follows the configured hours and minutes. Items already on the correct category page are not moved.
Logs and configuration
Logs record connection, reads, fusion, deposit and organize results. They can be cleared manually or retained for a configured period.
Manual and automatic operations use the same fixed runtime bridge. A write in progress temporarily blocks other write buttons to avoid duplicate game commands.
Use the connection control above, then run one fixed capability query at a time.
Validation modeOffline
Fingerprint: waiting for probe
Capability
Status
Latency
Fields
Error
Action
Profile
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Stage
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Combat
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Skills
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Training
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Preset
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Equipment
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Inventory
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Jewels
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Only fixed, read-only Runtime.evaluate expressions are available here. Raw player values are kept in memory only and are never rendered or uploaded.
Checking the local Genesis connection; browser calculations and local saves remain available when disconnected.
How to use
Review the inventory and storage counts shown by the tool.
Filter the table by jewel tier when comparing materials.
Adjust the planning inputs and inspect the non-mutating fusion calculation.
Use the result as a plan; no in-game storage or fusion action is executed.
Plan jewel tiers from inventory and storage
The Jewel Calculator brings inventory and warehouse information into one planning view. Tier filters make it easier to see available materials, while the existing workshop controls show how a fusion scenario would use those materials.
This is a calculator and management aid, not a replacement for the game’s own confirmation flow. Keep the displayed inventory facts separate from the simulated result.
Inventory and storage display
Tier filters
Fusion simulation
Warehouse settings and selected tiers
Simulation is separate from game actions
The public web version keeps read, calculate and simulate behavior available. Actual fuse, deposit, withdraw and move commands are separate runtime write actions and are not executed as part of normal browser planning.
Use the Items Wiki for confirmed jewel records, then return here when you need to compare a local fusion scenario.