Community Helper Dataset

War of Genesis Skill Tree Planner

Not sure how to spend your skill points? Review prerequisites and your current setup, compare class allocations, and prepare a skill build before spending points. Compatible live data can reduce manual entry when the local bridge is available.

OPTIONAL LOCAL CONNECTION

Optional · Windows · Read-only

Connect your game for live data

View your current profile, equipment, stage and combat data directly from the game. Your data stays on this computer.

Checking local LiveSync… Start the Connector to enable live game data.

WOG LIVESYNC CONNECTOR FOR WINDOWS

Connect your game to use live data

The Helper can read your current game data automatically. This setup is optional — all planning and calculation tools still work without a live connection.

✓ Local connection only ✓ Read-only Helper data ✓ No profile upload
  1. Download the Windows Connector

    Download the small helper program that connects the website to your local game.

  2. Run it once

    Double-click the file. It checks your supported game version, prepares the local connection and starts the required LiveSync service.

  3. Check the connection

    Return here and click Check connection. Your live game data will appear after the local runtime is ready.

⚠️ Save your progress before running the Connector. If the game is already open, it may restart the game while preparing the local connection.

⬇️ Download Windows Connector
Not connected Start the Connector to enable live game data.
Technical details
Supported game buildv1245 · verified by Connector
Local endpoint127.0.0.1:10998
Runtime checkNative Puerts · read-only

After a game update, wait for a compatible Connector. It safely rejects unsupported builds using local version and SHA-256 checks.

⚔️
Lee 等级 35
🇬🇧 English
当前关卡: 1-1 简单 | 战力: 100
💰 金币: 0
💎 钻石: 0
📈 经验等级 32: 30.7% (还需 2.12M)
⚔️ 战斗力: 100
⚡ 真实 DPS: --
Checking local connection...
可用技能点: 1 (累计获得: 32 点) 🟢 与游戏加点一致
📋 方案:
🎯 方案出战技能预设 (1~6号快捷栏): 与当前方案绑定,点击槽位即可更换技能并调整出战顺序
可用槽位:
icon

技能名称

需求等级: Lv 1
🛡️ 被动技能
已投入点数
0 / 10 级
Lv.1Lv.5Lv.10
伤害倍率 %: 250%
冷却时间 (CD): 20s
技能类别: 被动技能
前置解锁要求: 无前置要求 (基础)
技能效果详细说明展示区域。
💡 智能加点建议 (收益排行)
正在计算技能收益...

How to use

  1. Choose the class you want to plan.
  2. Allocate points while checking prerequisite and level states.
  3. Use reset to test another allocation or preset.
  4. Save the build locally and load it again when needed.

Plan a class skill tree before spending points

The Skill Tree Planner is for testing an allocation without committing the decision immediately in game. Select a class, inspect the connected tree, and use the available point controls to explore prerequisites and level requirements.

The planner keeps the Helper’s original allocation behavior and local preset workflow. It is useful for comparing an early leveling path with a later damage-focused arrangement.

  • Class-specific skill tree view
  • Prerequisite-aware point allocation
  • Reset and preset-friendly planning
  • Browser-local saved builds

Review first, sync only when intended

After adjusting a tree, review the resulting levels and available points before using any supported sync control. A local runtime must be accessible for live context, and the website does not assume that a planned allocation should be written to the game.

For combat context, pair the planner with the Damage Calculator. The Skills Wiki provides the separate confirmed public skill reference rather than replacing the live planning interface.

Frequently asked questions

Can I plan skills without the game running?

Yes. The allocation and browser-local preset workflow can be used standalone. Live context or a supported sync action requires the compatible local runtime.

Does changing a point in the planner change my save?

No. Planning changes stay in the browser until you intentionally use a supported sync workflow.

Where can I check the underlying skill entries?

Use the Skills Wiki for the confirmed public skill reference, then return to the planner for class allocation.

Community helper data and calculations may differ from the current game version. Profile files are processed locally in your browser.