Not sure how to spend your skill points? Review prerequisites and your current setup, compare class allocations, and prepare a skill build before spending points. Compatible live data can reduce manual entry when the local bridge is available.
🔌
OPTIONAL LOCAL CONNECTION
Optional · Windows · Read-only
Connect your game for live data
View your current profile, equipment, stage and combat data directly from the game. Your data stays on this computer.
Checking local LiveSync…Start the Connector to enable live game data.
Use the connection control above, then run one fixed capability query at a time.
Validation modeOffline
Fingerprint: waiting for probe
Capability
Status
Latency
Fields
Error
Action
Profile
—
—
—
—
Stage
—
—
—
—
Combat
—
—
—
—
Skills
—
—
—
—
Training
—
—
—
—
Preset
—
—
—
—
Equipment
—
—
—
—
Inventory
—
—
—
—
Jewels
—
—
—
—
Only fixed, read-only Runtime.evaluate expressions are available here. Raw player values are kept in memory only and are never rendered or uploaded.
Checking the local Genesis connection; browser calculations and local saves remain available when disconnected.
How to use
Choose the class you want to plan.
Allocate points while checking prerequisite and level states.
Use reset to test another allocation or preset.
Save the build locally and load it again when needed.
Plan a class skill tree before spending points
The Skill Tree Planner is for testing an allocation without committing the decision immediately in game. Select a class, inspect the connected tree, and use the available point controls to explore prerequisites and level requirements.
The planner keeps the Helper’s original allocation behavior and local preset workflow. It is useful for comparing an early leveling path with a later damage-focused arrangement.
Class-specific skill tree view
Prerequisite-aware point allocation
Reset and preset-friendly planning
Browser-local saved builds
Review first, sync only when intended
After adjusting a tree, review the resulting levels and available points before using any supported sync control. A local runtime must be accessible for live context, and the website does not assume that a planned allocation should be written to the game.
For combat context, pair the planner with the Damage Calculator. The Skills Wiki provides the separate confirmed public skill reference rather than replacing the live planning interface.
Yes. The allocation and browser-local preset workflow can be used standalone. Live context or a supported sync action requires the compatible local runtime.
Does changing a point in the planner change my save?
No. Planning changes stay in the browser until you intentionally use a supported sync workflow.
Where can I check the underlying skill entries?
Use the Skills Wiki for the confirmed public skill reference, then return to the planner for class allocation.
Community helper data and calculations may differ from the current game version. Profile files are processed locally in your browser.