Community Companion Dataset

War of Genesis Skill Tree Planner

Plan a character skill tree before spending points in game. Choose a class, inspect prerequisites, allocate and reset points, then save or load browser-local build presets. The page preserves the Companion’s original tree calculations, slot-planning interface and confirmed sync workflow when the central runtime bridge is connected.

Standalone Mode · Live Sync available when local Runtime is running
⚔️
Lee 等级 35
🇨🇳 简体中文
当前关卡: 1-1 简单 | 战力: 100
💰 金币: 0
💎 钻石: 0
📈 经验等级 32: 30.7% (还需 2.12M)
⚔️ 战斗力: 100
⚡ 真实 DPS: --
⚪ 游戏未连接(只读同步未启动)
可用技能点: 1 (累计获得: 32 点) 🟢 与游戏加点一致
📋 方案:
🎯 方案出战技能预设 (1~6号快捷栏): 与当前方案绑定,点击槽位即可更换技能并调整出战顺序
可用槽位:
icon

技能名称

需求等级: Lv 1
🛡️ 被动技能
已投入点数
0 / 10 级
Lv.1Lv.5Lv.10
伤害倍率 %: 250%
冷却时间 (CD): 20s
技能类别: 被动技能
前置解锁要求: 无前置要求 (基础)
技能效果详细说明展示区域。
💡 智能加点建议 (收益排行)
正在计算技能收益...

How to use

  1. Choose the class you want to plan.
  2. Allocate points while checking prerequisite and level states.
  3. Use reset to test another allocation or preset.
  4. Save the build locally and load it again when needed.

Plan a class skill tree before spending points

The Skill Tree Planner is for testing an allocation without committing the decision immediately in game. Select a class, inspect the connected tree, and use the available point controls to explore prerequisites and level requirements.

The planner keeps the Companion’s original allocation behavior and local preset workflow. It is useful for comparing an early leveling path with a later damage-focused arrangement.

  • Class-specific skill tree view
  • Prerequisite-aware point allocation
  • Reset and preset-friendly planning
  • Browser-local saved builds

Review first, sync only when intended

After adjusting a tree, review the resulting levels and available points before using any supported sync control. A local runtime must be accessible for live context, and the website does not assume that a planned allocation should be written to the game.

For combat context, pair the planner with the Damage Calculator. The Skills Wiki provides the separate confirmed public skill reference rather than replacing the live planning interface.

Frequently asked questions

Can I plan skills without the game running?

Yes. The allocation and browser-local preset workflow can be used standalone. Live context or a supported sync action requires the compatible local runtime.

Does changing a point in the planner change my save?

No. Planning changes stay in the browser until you intentionally use a supported sync workflow.

Where can I check the underlying skill entries?

Use the Skills Wiki for the confirmed public skill reference, then return to the planner for class allocation.

Community companion data and calculations may differ from the current game version. Profile files are processed locally in your browser.